Ray Ardent: Science Ninja
60 Seconds til Graduation
Putting it simply, this is a bullet hell shooter.
Procedurally generated enemies:
All the enemy sprites are generated in code, meaning millions of possible baddie images, every game looks different.
By combining 11 drum and bass tracks the in-game soundtrack varies every level.
The core of the game. Each path provides a unique power-up, giving the player multiple options and ways to play through the game.
Go complete those challenges and earn those medals. Enjoy the destruction.
<Edit - Thanks to everyone whose taken the time to play, vote and review the game. You've all made me warm and fuzzy you know, "downstairs" >